Rally %
0.0857Rally % on Played Serves
0.0968Rally Length
3.33Rallies
3Avg Change of Possession per Point
1.66Spikeball Tour Stop: Erie 2021
Spikeball Tour Stop: Erie 2021 Semifinals Barrell Roll Bros vs Kinda Calculated
Game 1
June 19, 2021
Game Info
Barrell Roll Bros
Ezra Dantowitz & Derek Johnson
14
Kinda Calculated
Dan Abrams & Ryan Marino
21
Game Stats
Name | G# of Games - # of Games | TSTTotal Sets - Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors | STPMSetting Plus Minus - ((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games | SSTStrong Sets - An amazing set that salvaged a point a team was not expected to keep alive | SST%Strong Set % - Strong Sets / Total Sets | WSTWeak Sets - A poor set that missed the net or forced a bad hit | WST%Weak Set % - Weak Sets / Total Sets | NSTNormal Sets - A set that did not receive a strong or weak designation | NST%Normal Set % - Normal Sets / Total Sets | MSTNEMissed Sets (Non Errors) - Missed sets that are not setting errors | MSTNE%Missed Set (Non Errors) % - Missed Sets (non errors) / Total Sets | STESetting Errors - A set causing a direct loss of point (i.e. set is carried) | STE%Setting Error % - Setting Errors / Total Sets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dan Abrams | 1 | 10 | 0.00 | 0 | 0.00 | 0 | 0.00 | 8 | 0.80 | 2 | 0.20 | 0 | 0.00 |
Ryan Marino | 1 | 7 | -0.57 | 0 | 0.00 | 1 | 0.14 | 6 | 0.86 | 0 | 0.00 | 0 | 0.00 |
Ezra Dantowitz | 1 | 10 | -2.25 | 0 | 0.00 | 2 | 0.20 | 6 | 0.60 | 1 | 0.10 | 1 | 0.10 |
Derek Johnson | 1 | 8 | 0.00 | 0 | 0.00 | 0 | 0.00 | 7 | 0.88 | 1 | 0.12 | 0 | 0.00 |
Name | # of Games | Total Sets | Setting Plus Minus | Strong Sets | Strong Set % | Weak Sets | Weak Set % | Normal Sets | Normal Set % | Missed Sets (Non Errors) | Missed Set (Non Errors) % | Setting Errors | Setting Error % |
Name | Players | G# of Games - # of Games | TSTTotal Sets - Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors | STPMSetting Plus Minus - ((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games | SSTStrong Sets - An amazing set that salvaged a point a team was not expected to keep alive | SST%Strong Set % - Strong Sets / Total Sets | WSTWeak Sets - A poor set that missed the net or forced a bad hit | WST%Weak Set % - Weak Sets / Total Sets | NSTNormal Sets - A set that did not receive a strong or weak designation | NST%Normal Set % - Normal Sets / Total Sets | MSTNEMissed Sets (Non Errors) - Missed sets that are not setting errors | MSTNE%Missed Set (Non Errors) % - Missed Sets (non errors) / Total Sets | STESetting Errors - A set causing a direct loss of point (i.e. set is carried) | STE%Setting Error % - Setting Errors / Total Sets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barrell Roll Bros | Ezra Dantowitz & Derek Johnson | 1 | 18 | -1.60 | 0 | 0.00 | 2 | 0.11 | 13 | 0.72 | 2 | 0.11 | 1 | 0.06 |
Kinda Calculated | Dan Abrams & Ryan Marino | 1 | 17 | -0.40 | 0 | 0.00 | 1 | 0.06 | 14 | 0.82 | 2 | 0.12 | 0 | 0.00 |
Name | Players | # of Games | Total Sets | Setting Plus Minus | Strong Sets | Strong Set % | Weak Sets | Weak Set % | Normal Sets | Normal Set % | Missed Sets (Non Errors) | Missed Set (Non Errors) % | Setting Errors | Setting Error % |