Rally %
0.1250Rally % on Played Serves
0.1562Rally Length
3.40Rallies
5Avg Change of Possession per Point
1.73Spikeball Tour Stop: Erie 2021
Spikeball Tour Stop: Erie 2021 Quarterfinals Dofus vs Barrell Roll Bros
Game 1
June 19, 2021
Game Info
Dofus
Connor Prelich & Nate Hopkins
19
Barrell Roll Bros
Ezra Dantowitz & Derek Johnson
21
Game Stats
Name | G# of Games - # of Games | TSTTotal Sets - Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors | STPMSetting Plus Minus - ((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games | SSTStrong Sets - An amazing set that salvaged a point a team was not expected to keep alive | SST%Strong Set % - Strong Sets / Total Sets | WSTWeak Sets - A poor set that missed the net or forced a bad hit | WST%Weak Set % - Weak Sets / Total Sets | NSTNormal Sets - A set that did not receive a strong or weak designation | NST%Normal Set % - Normal Sets / Total Sets | MSTNEMissed Sets (Non Errors) - Missed sets that are not setting errors | MSTNE%Missed Set (Non Errors) % - Missed Sets (non errors) / Total Sets | STESetting Errors - A set causing a direct loss of point (i.e. set is carried) | STE%Setting Error % - Setting Errors / Total Sets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Connor Prelich | 1 | 12 | -0.54 | 0 | 0.00 | 1 | 0.08 | 11 | 0.92 | 0 | 0.00 | 0 | 0.00 |
Nate Hopkins | 1 | 8 | 0.57 | 1 | 0.12 | 0 | 0.00 | 6 | 0.75 | 1 | 0.12 | 0 | 0.00 |
Ezra Dantowitz | 1 | 9 | -0.29 | 0 | 0.00 | 0 | 0.00 | 7 | 0.78 | 1 | 0.11 | 1 | 0.11 |
Derek Johnson | 1 | 8 | 0.00 | 0 | 0.00 | 0 | 0.00 | 7 | 0.88 | 1 | 0.12 | 0 | 0.00 |
Name | # of Games | Total Sets | Setting Plus Minus | Strong Sets | Strong Set % | Weak Sets | Weak Set % | Normal Sets | Normal Set % | Missed Sets (Non Errors) | Missed Set (Non Errors) % | Setting Errors | Setting Error % |
Name | Players | G# of Games - # of Games | TSTTotal Sets - Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors | STPMSetting Plus Minus - ((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games | SSTStrong Sets - An amazing set that salvaged a point a team was not expected to keep alive | SST%Strong Set % - Strong Sets / Total Sets | WSTWeak Sets - A poor set that missed the net or forced a bad hit | WST%Weak Set % - Weak Sets / Total Sets | NSTNormal Sets - A set that did not receive a strong or weak designation | NST%Normal Set % - Normal Sets / Total Sets | MSTNEMissed Sets (Non Errors) - Missed sets that are not setting errors | MSTNE%Missed Set (Non Errors) % - Missed Sets (non errors) / Total Sets | STESetting Errors - A set causing a direct loss of point (i.e. set is carried) | STE%Setting Error % - Setting Errors / Total Sets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dofus | Connor Prelich & Nate Hopkins | 1 | 20 | 0.00 | 1 | 0.05 | 1 | 0.05 | 17 | 0.85 | 1 | 0.05 | 0 | 0.00 |
Barrell Roll Bros | Ezra Dantowitz & Derek Johnson | 1 | 17 | -0.36 | 0 | 0.00 | 0 | 0.00 | 14 | 0.82 | 2 | 0.12 | 1 | 0.06 |
Name | Players | # of Games | Total Sets | Setting Plus Minus | Strong Sets | Strong Set % | Weak Sets | Weak Set % | Normal Sets | Normal Set % | Missed Sets (Non Errors) | Missed Set (Non Errors) % | Setting Errors | Setting Error % |