Rally %
0.1212Rally % on Played Serves
0.1538Rally Length
3.00Rallies
4Avg Change of Possession per Point
1.612021 Nationals Round of 16 Pocket Rockets vs Glitch
Game 2
Oct. 2, 2021
Game Info
Pocket Rockets
Nick Mesa & Donald Fung
21
Glitch
Luke Nickel & Cody Dryer
12
Game Stats
Name | G# of Games - # of Games | TSTTotal Sets - Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors | STPMSetting Plus Minus - ((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games | SSTStrong Sets - An amazing set that salvaged a point a team was not expected to keep alive | SST%Strong Set % - Strong Sets / Total Sets | WSTWeak Sets - A poor set that missed the net or forced a bad hit | WST%Weak Set % - Weak Sets / Total Sets | NSTNormal Sets - A set that did not receive a strong or weak designation | NST%Normal Set % - Normal Sets / Total Sets | MSTNEMissed Sets (Non Errors) - Missed sets that are not setting errors | MSTNE%Missed Set (Non Errors) % - Missed Sets (non errors) / Total Sets | STESetting Errors - A set causing a direct loss of point (i.e. set is carried) | STE%Setting Error % - Setting Errors / Total Sets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nick Mesa | 1 | 9 | 0.00 | 0 | 0.00 | 0 | 0.00 | 8 | 0.89 | 1 | 0.11 | 0 | 0.00 |
Donald Fung | 1 | 6 | -0.33 | 0 | 0.00 | 1 | 0.17 | 5 | 0.83 | 0 | 0.00 | 0 | 0.00 |
Luke Nickel | 1 | 6 | -1.80 | 0 | 0.00 | 2 | 0.33 | 3 | 0.50 | 0 | 0.00 | 1 | 0.17 |
Cody Dryer | 1 | 10 | -0.89 | 0 | 0.00 | 1 | 0.10 | 8 | 0.80 | 1 | 0.10 | 0 | 0.00 |
Name | # of Games | Total Sets | Setting Plus Minus | Strong Sets | Strong Set % | Weak Sets | Weak Set % | Normal Sets | Normal Set % | Missed Sets (Non Errors) | Missed Set (Non Errors) % | Setting Errors | Setting Error % |
Name | Players | G# of Games - # of Games | TSTTotal Sets - Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors | STPMSetting Plus Minus - ((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games | SSTStrong Sets - An amazing set that salvaged a point a team was not expected to keep alive | SST%Strong Set % - Strong Sets / Total Sets | WSTWeak Sets - A poor set that missed the net or forced a bad hit | WST%Weak Set % - Weak Sets / Total Sets | NSTNormal Sets - A set that did not receive a strong or weak designation | NST%Normal Set % - Normal Sets / Total Sets | MSTNEMissed Sets (Non Errors) - Missed sets that are not setting errors | MSTNE%Missed Set (Non Errors) % - Missed Sets (non errors) / Total Sets | STESetting Errors - A set causing a direct loss of point (i.e. set is carried) | STE%Setting Error % - Setting Errors / Total Sets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pocket Rockets | Nick Mesa & Donald Fung | 1 | 15 | -0.43 | 0 | 0.00 | 1 | 0.07 | 13 | 0.87 | 1 | 0.07 | 0 | 0.00 |
Glitch | Luke Nickel & Cody Dryer | 1 | 16 | -3.14 | 0 | 0.00 | 3 | 0.19 | 11 | 0.69 | 1 | 0.06 | 1 | 0.06 |
Name | Players | # of Games | Total Sets | Setting Plus Minus | Strong Sets | Strong Set % | Weak Sets | Weak Set % | Normal Sets | Normal Set % | Missed Sets (Non Errors) | Missed Set (Non Errors) % | Setting Errors | Setting Error % |