Rally %
0.0625Rally % on Played Serves
0.0833Rally Length
3.67Rallies
3Avg Change of Possession per Point
1.67Spikeball Tour Stop: New England 2021
Spikeball Tour Stop: New England 2021 Semifinals Hilltop Spikes vs Ghoul-Aid
Game 3
Aug. 7, 2021
Game Info
Hilltop Spikes
Cole Model & Max Model
25
Ghoul-Aid
Kyle Ackermann & Grant Klapwijk
23
Game Stats
Name | G# of Games - # of Games | TSTTotal Sets - Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors | STPMSetting Plus Minus - ((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games | SSTStrong Sets - An amazing set that salvaged a point a team was not expected to keep alive | SST%Strong Set % - Strong Sets / Total Sets | WSTWeak Sets - A poor set that missed the net or forced a bad hit | WST%Weak Set % - Weak Sets / Total Sets | NSTNormal Sets - A set that did not receive a strong or weak designation | NST%Normal Set % - Normal Sets / Total Sets | MSTNEMissed Sets (Non Errors) - Missed sets that are not setting errors | MSTNE%Missed Set (Non Errors) % - Missed Sets (non errors) / Total Sets | STESetting Errors - A set causing a direct loss of point (i.e. set is carried) | STE%Setting Error % - Setting Errors / Total Sets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cole Model | 1 | 11 | -0.33 | 0 | 0.00 | 1 | 0.09 | 10 | 0.91 | 0 | 0.00 | 0 | 0.00 |
Kyle Ackermann | 1 | 15 | -0.57 | 0 | 0.00 | 1 | 0.07 | 13 | 0.87 | 1 | 0.07 | 0 | 0.00 |
Max Model | 1 | 7 | -0.50 | 0 | 0.00 | 0 | 0.00 | 6 | 0.86 | 0 | 0.00 | 1 | 0.14 |
Grant Klapwijk | 1 | 7 | -0.29 | 0 | 0.00 | 1 | 0.14 | 6 | 0.86 | 0 | 0.00 | 0 | 0.00 |
Name | # of Games | Total Sets | Setting Plus Minus | Strong Sets | Strong Set % | Weak Sets | Weak Set % | Normal Sets | Normal Set % | Missed Sets (Non Errors) | Missed Set (Non Errors) % | Setting Errors | Setting Error % |
Name | Players | G# of Games - # of Games | TSTTotal Sets - Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors | STPMSetting Plus Minus - ((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games | SSTStrong Sets - An amazing set that salvaged a point a team was not expected to keep alive | SST%Strong Set % - Strong Sets / Total Sets | WSTWeak Sets - A poor set that missed the net or forced a bad hit | WST%Weak Set % - Weak Sets / Total Sets | NSTNormal Sets - A set that did not receive a strong or weak designation | NST%Normal Set % - Normal Sets / Total Sets | MSTNEMissed Sets (Non Errors) - Missed sets that are not setting errors | MSTNE%Missed Set (Non Errors) % - Missed Sets (non errors) / Total Sets | STESetting Errors - A set causing a direct loss of point (i.e. set is carried) | STE%Setting Error % - Setting Errors / Total Sets |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hilltop Spikes | Cole Model & Max Model | 1 | 18 | -0.78 | 0 | 0.00 | 1 | 0.06 | 16 | 0.89 | 0 | 0.00 | 1 | 0.06 |
Ghoul-Aid | Kyle Ackermann & Grant Klapwijk | 1 | 22 | -0.95 | 0 | 0.00 | 2 | 0.09 | 19 | 0.86 | 1 | 0.05 | 0 | 0.00 |
Name | Players | # of Games | Total Sets | Setting Plus Minus | Strong Sets | Strong Set % | Weak Sets | Weak Set % | Normal Sets | Normal Set % | Missed Sets (Non Errors) | Missed Set (Non Errors) % | Setting Errors | Setting Error % |