Rally %

0.0625

Rally % on Played Serves

0.0833

Rally Length

3.67

Rallies

3

Avg Change of Possession per Point

1.67

Spikeball Tour Stop: New England 2021

Spikeball Tour Stop: New England 2021 Semifinals Hilltop Spikes vs Ghoul-Aid

Game 3

Aug. 7, 2021

Link to Footage

Game Info

Hilltop Spikes

Cole Model & Max Model

25

Ghoul-Aid

Kyle Ackermann & Grant Klapwijk

23

Choose specific parts of the game from which to see data!

Note: Some stats are only viewable when the full game is selected.

Game Stats

Players

NameG# of Games
-
# of Games
TSTTotal Sets
-
Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors
STPMSetting Plus Minus
-
((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games
SSTStrong Sets
-
An amazing set that salvaged a point a team was not expected to keep alive
SST%Strong Set %
-
Strong Sets / Total Sets
WSTWeak Sets
-
A poor set that missed the net or forced a bad hit
WST%Weak Set %
-
Weak Sets / Total Sets
NSTNormal Sets
-
A set that did not receive a strong or weak designation
NST%Normal Set %
-
Normal Sets / Total Sets
MSTNEMissed Sets (Non Errors)
-
Missed sets that are not setting errors
MSTNE%Missed Set (Non Errors) %
-
Missed Sets (non errors) / Total Sets
STESetting Errors
-
A set causing a direct loss of point (i.e. set is carried)
STE%Setting Error %
-
Setting Errors / Total Sets
Cole Model111-0.3300.0010.09100.9100.0000.00
Kyle Ackermann115-0.5700.0010.07130.8710.0700.00
Max Model17-0.5000.0000.0060.8600.0010.14
Grant Klapwijk17-0.2900.0010.1460.8600.0000.00
Name# of GamesTotal SetsSetting Plus MinusStrong SetsStrong Set %Weak SetsWeak Set %Normal SetsNormal Set %Missed Sets (Non Errors)Missed Set (Non Errors) %Setting ErrorsSetting Error %
Glossary Reference

Teams

NamePlayersG# of Games
-
# of Games
TSTTotal Sets
-
Strong Sets + Weak Sets + Normal Sets + Missed Sets + Setting Errors
STPMSetting Plus Minus
-
((Strong Sets - Weak Sets - Setting Errors) * Partner Put Away %)/Total Games; But if weak sets > strong sets, then: ((Strong Sets - Weak Sets - Setting Errors) * (1 - Partner Put Away %))/Total Games
SSTStrong Sets
-
An amazing set that salvaged a point a team was not expected to keep alive
SST%Strong Set %
-
Strong Sets / Total Sets
WSTWeak Sets
-
A poor set that missed the net or forced a bad hit
WST%Weak Set %
-
Weak Sets / Total Sets
NSTNormal Sets
-
A set that did not receive a strong or weak designation
NST%Normal Set %
-
Normal Sets / Total Sets
MSTNEMissed Sets (Non Errors)
-
Missed sets that are not setting errors
MSTNE%Missed Set (Non Errors) %
-
Missed Sets (non errors) / Total Sets
STESetting Errors
-
A set causing a direct loss of point (i.e. set is carried)
STE%Setting Error %
-
Setting Errors / Total Sets
Hilltop SpikesCole Model & Max Model118-0.7800.0010.06160.8900.0010.06
Ghoul-AidKyle Ackermann & Grant Klapwijk122-0.9500.0020.09190.8610.0500.00
NamePlayers# of GamesTotal SetsSetting Plus MinusStrong SetsStrong Set %Weak SetsWeak Set %Normal SetsNormal Set %Missed Sets (Non Errors)Missed Set (Non Errors) %Setting ErrorsSetting Error %
Glossary Reference